Heinrich Adams

Projects

Portfolio

3D Renderer in C
  • 3D Renderer written in C

  • SDL2 used for maximum compatibility

  • Follows functional programming paradigm

Kosmiche: A Study Game
  • A Farming Sim created to aid the study process of A Level subjects

  • Created with Python and Pygame

Buddi Game Engine
  • A simple game engine written in C++, based on the SFML library

  • Uses CMake as a build system

  • The scene handler responsible of keep track of game objects and destroying them in intervals

  • Utilises inheretence for each component (Actors extend Object etc.)

Galatea
  • A surreal puzzle platformer built in Unreal Engine 4.27

  • Worked as a gameplay programmer primarily responsible for player controls and lighting

  • Worked as part of a multi-diciplinary team to produce a large scale project

About Me

Heinrich Adams, a passionate software engineer, finds immense joy in crafting immersive experiences. From game development to software products, he is always looking for a new challange.

Driven by an insatiable thirst for knowledge, he seeks opportunities to expand his skill set and delve deeper into various technologies.

With a versatile skillset, he is experienced in a variety of programming languages and frameworks across several paradigms. Above all he understands that the user's experience is paramount

Skills

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© 2024 Heinrich Adams