Heinrich Adams
Projects
Portfolio
3D Renderer in C
3D Renderer written in C
SDL2 used for maximum compatibility
Follows functional programming paradigm
Kosmiche: A Study Game
A Farming Sim created to aid the study process of A Level subjects
Created with Python and Pygame
Buddi Game Engine
A simple game engine written in C++, based on the SFML library
Uses CMake as a build system
The scene handler responsible of keep track of game objects and destroying them in intervals
Utilises inheretence for each component (Actors extend Object etc.)
Galatea
A surreal puzzle platformer built in Unreal Engine 4.27
Worked as a gameplay programmer primarily responsible for player controls and lighting
Worked as part of a multi-diciplinary team to produce a large scale project
About Me
Heinrich Adams, a passionate software engineer, finds immense joy in crafting immersive experiences. From game development to software products, he is always looking for a new challange.
Driven by an insatiable thirst for knowledge, he seeks opportunities to expand his skill set and delve deeper into various technologies.
With a versatile skillset, he is experienced in a variety of programming languages and frameworks across several paradigms. Above all he understands that the user's experience is paramount
Skills
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© 2024 Heinrich Adams